ZILCH

(188)

Objective

Roll six dice and try to score points quickly. Different rolls and numbers buy you points. First one to 10,000 wins.

Game Type

Passive. Little or no movement is required.

Players

2 to 6 players

What You Need To Play

Six Dice

Rules

Players in turn roll six dice, trying to score points.

Point values:
Ones are worth 100 points each
Fives are worth 50 points each
Three of a kind is worth 100 times the number rolled (2-2-2 = 200)
Three of a kind with ones scores 1000 points (1-1-1 = 1000)
1-2-3-4-5-6 is a special throw worth 1500 points

A player, after scoring points, may either stop and add all of the points from that turn to his/her permanent score, or throw again using any unused dice in an attempt to score additional points. A throw with no scoring combinations ends the player's turn and that player adds zero to his/her permanent score. If a player scores points with all of the remaining dice they may stop or continue again throwing all six dice. The first player to reach 10,000 points (or 5,000 in some versions) wins.

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